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Fs19 pc
Fs19 pc






fs19 pc
  1. #Fs19 pc mod#
  2. #Fs19 pc full#
  3. #Fs19 pc mods#
  4. #Fs19 pc download#

  • soundVolumeIncreasePercentage = by how much will the sound-volume increase if that door is opened.
  • animationSpeed = speed of the animation (obvious).
  • animationName = name of the animation for the door.
  • outsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outside.
  • #Fs19 pc full#

    (look at the linked Deutz Agrostar above to see the full XML lines) If you already know modding well, here's a short explanation: If you're not brandnew to modding this should be enough to get going :) There is an examples.xml explaining all the current possible XML entrys and what they do. I will create videos explaining the process of adding simpleIC to your vehicle. not even close to the amount of features the original IC Script had in FS17.

    #Fs19 pc mods#

  • updates to IC are global and useable in all mods.
  • this also means that there's only one IC version and not 50 different ones that get into conflict with each other.
  • this also means that people who don't like IC don't have to remove it all vehicle-mods, just not activate this mod.
  • #Fs19 pc mod#

    But as soon as the needed lines are added, IC will be active as long as you have this mod active.

  • Obviously the vehicle-xml and i3d still has to be edited, the script can't magically seperate doors and add trigger-points.
  • This is a global script, which means that it doesn't have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc.
  • Since there hasn't been a well-working bug-free version of the old scripts in FS19, and since I always didn't like the way the Mouse is used, I created this alternative. This is a new take on the well known Interactive Control Scripts in Farming Simulator. (by now there are a lot of SimpleIC ready mods out there already so just find the next best one you like)

    #Fs19 pc download#

  • download my Agrostar 6.61 Edit I released for christmas, it already has simpleIC added.
  • download FS19_simpleIC.zip and add to modfolder.
  • added triggerPoint_ON and triggerPoint_OFF as alternative to toggle via triggerPoint.
  • fixed bug Error: Running LUA method 'update' a:292: attempt to index a nil value.
  • fixed IC active on all vehicles bug (now only active if vehicle actually has IC functions).
  • added cylinderAnimation for easy animation of struts on windows/doors etc.
  • fixed Error: a:248: attempt to index local 'spec' (a nil value).
  • fixed spec insertion so simpleIC now works in every implement, trailer etc.
  • reachDistance can be set per vehicle (optional, default 1.8) to specify how far away a player can reach an IC-point.
  • fixed Error: a:318: attempt to call method 'getAttacherVehicle' (a nil value).
  • fixed Error: a:488: attempt to index field 'spec_motorized' (a nil value).
  • fixed Issue introduced in the last version of indoor buttons only working when the ingame-menu is on, fully removed issue with double-mapping of mouseButtons I hope.
  • fixed the issue introduced in the version before last version and partially fixed in the last version.
  • fix for line 102 error I think, couldn't reproduce but I found an issue with the table indexing and I think it worked fine for most mods but some may have caused the issue to show.
  • icFunction can be "turned off" by setting visibility of triggerPoint to false.
  • made icFunctions more universally usable for future additions.
  • fixed version numbering mishap (yes this is 0.9.2.6 not 0.9.1.6).
  • synchronized ptoControl animation with turnOnVehicle so its always in synch.
  • added returnToCenter, returnToCenterRaised, returnToCenterLowered for attacherControl leverAnimation.
  • fs19 pc fs19 pc

    synchronized attacherControl with setJointMoveDown so its always in synch.separated attacherControl into seperate lua.lightControl addition (leverAnimations still to do).implementBalls synch Issue possible fix.lightControl leverAnimations for all types added and synched.So now by default it SimpleIC doesn't care about visibilty but if you want to disable triggerPoints via visibility you can do that by adding this attribute. Was on by default in previous versions since implementation.īut when people converted old IC to simpleIC they just set the old buttons to invisible and used the index for IC, now all of those didn't work anymore. addition of disableInvisibleTriggers attribute if you want to disable triggerPoints via visibility.addition of implementControl though not fully implemented yet (thus no example in examples.xml yet).simpleIC_a:207: attempt to index field 'vehicle' fixed (at least I hope that did the trick, I assume this error comes from synch issues not actual bug in script).New Interactive Control Script for FS19 Changelog: V 0.9.3.2








    Fs19 pc